Zendle, David, and Paul Cairns. “Video Game Loot Boxes Are Linked to Problem Gambling: Results of a Large-Scale Survey.” PLOS ONE, Public Library of Science, 21 Nov. 2018, journals.plos.org/plosone/article?id=10.1371%2Fjournal.pone.0206767.
This study came out in 2018 to establish whether or not there was a relationship between gambling and loot boxes. I came across this study when I had found the other one about Belgium banning loot boxes in its state, using this survey for a piece of evidence. This survey was conducted across Reddit and its many subreddits asking gamers (or just people in general). They managed to pull in over 7,422 responses. When it came to the conclusion they said,"This research provides empirical evidence of a relationship between loot box use and problem gambling. The relationship seen here was neither small, nor trivial. It was stronger than previously observed relationships between problem gambling and factors like alcohol abuse, drug use, and depression." With their responses they came to the conclusion that there was a link, a more casual relationship between the two. People who are already problem gamblers tend to spend more on loot boxes because of the similarities, the lack of control and excess in spending may apply to loot boxes too just as it to regular gambling. Even in this study they said,"We believe that the strength and direction of this relationship indicates that regulation of loot boxes is appropriate and necessary." Many other people clearly agree with the regulation and even have this study to back it up. This and many other pieces of evidence including Belgium's own investigation into the matter ultimately led up to the decision to ban loot boxes in their country. Hopefully this trend will continue on as more and more people are beginning to see the extent of the problems caused by microtransacations.
This study came out in 2018 to establish whether or not there was a relationship between gambling and loot boxes. I came across this study when I had found the other one about Belgium banning loot boxes in its state, using this survey for a piece of evidence. This survey was conducted across Reddit and its many subreddits asking gamers (or just people in general). They managed to pull in over 7,422 responses. When it came to the conclusion they said,"This research provides empirical evidence of a relationship between loot box use and problem gambling. The relationship seen here was neither small, nor trivial. It was stronger than previously observed relationships between problem gambling and factors like alcohol abuse, drug use, and depression." With their responses they came to the conclusion that there was a link, a more casual relationship between the two. People who are already problem gamblers tend to spend more on loot boxes because of the similarities, the lack of control and excess in spending may apply to loot boxes too just as it to regular gambling. Even in this study they said,"We believe that the strength and direction of this relationship indicates that regulation of loot boxes is appropriate and necessary." Many other people clearly agree with the regulation and even have this study to back it up. This and many other pieces of evidence including Belgium's own investigation into the matter ultimately led up to the decision to ban loot boxes in their country. Hopefully this trend will continue on as more and more people are beginning to see the extent of the problems caused by microtransacations.
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